EDGE OF TIME - Double Or Nothing II
by Alf Yngve
Music by Richard Bayliss

(C)2015 by Alf Yngve

Written Exclusively for the Sideways SEUCK compo 2015
http://tnd64.unikat.sk/Sideways_Seuck_Compo_2015.html

YOU MAY COPY THIS PRODUCTION, BUT IT MAY
NOT BE SOLD IN ANY FORM BY ALL MEANS
WITHOUT PERMISSION FROM THE ORIGINAL
AUTHORS THEMSELVES.

INSTRUCTION MANUAL
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SCENARIO:
The invention of the Time-Warp Generator triggered a radically different kind of war.
Time-warp weapons allowed energy to strike targets in the past and the future.
Cause and effect began to waver.
Time itself began to ripple and shift. 
If the use of time-warp weapons went on, the fabric of reality might collapse...

Joe Rubicon fought as a mech trooper inside a massive walking war mech, three stories high.
In the year 2022, the war had just begun. 
In the year 2050, Joe was a tired old veteran, still fighting in his rusted old mech. 
He had lost everything but his determination to survive and win.
Then he felt the effect of the temporal ripples -- he experienced a direct mental link with his past self in 2022.
Joe was in two places at once, fighting in both times.
He could anticipate what would happen, and remember what had already happened.
He could even recall alternate pasts and futures where he had failed and died...
This gave him an advantage that just might help him wreck the time-warp generators... and stop the world from coming apart.
Joe Rubicon had the edge of time...

CONTROLS:
Using Joystick or Keyboard, you simultaneously control two parallel game scenarios.
The UPPER screen shows the scenario in 2022 -- with a fast player, a long range of fire, and limited agility.
The LOWER screen shows the scenario in 2050 -- with a slower, more agile player, a shorter range of fire, and a higher firing rate.

The UPPER player can fire left, right and up. It cannot duck and has to rely on speed.
The LOWER player can fire left, right, up and down. It can duck some enemy fire, but has to rely on agility.

GAMEPLAY:
Move leftward across the terrain, locate all enemy bases and destroy all time-warp generators.
IMPORTANT: When you come across a time-warp device, you will notice green energy rings which emerge in the opposite scenario.
Blast the time-warp device with forward or upward fire, before it can damage the other player.
You earn a bonus life for every 10,000 points. 
If you make it to the final enemy base, you will enter the Time-Warp Continuum, where the enemy has its last automated stronghold.
Destroy this, and the game is won.

HINTS & TIPS:
- Flying enemies can be shot down in mid-air.
- Very small ground enemies are vulnerable to downward fire.
- Both players need to defend each other from time-warp attacks.
- The game rewards skill. The final level will be easier if you have played well in previous stages.
- In some tight spots, ducking may be crucial.
- There is more than one way to play! Choose the strategy you prefer.
- Remember, you have the edge of time...
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